When is the lone wanderers birthday
It also confirms the Lone Wanderer was 19 at the time of Fallout 3. It is interesting to think that a year-old changed the Capital Wasteland so much. By checking a calendar, players can also learn the Lone Wanderer was born on a Tuesday. This is different from most members of the organizations. This means the Lone Wanderer skipped over being a squire and an initiate. The Lone Wanderer will then go on to help the group take over the Capital Wasteland.
The Tunnel Snakes are a group of greasers that are found in Vault They can be spotted by the leather jackets they wear over their vault suits, which have a snake on the back. Players can become a member of the gang as they escape the vault. By helping Butch save his mother, Butch will give the player a Tunnel Snake jacket. Butch can also be encountered in Rivet City, becoming a companion. According to cut content from Fallout 4 , a Vault jumpsuit was supposed to make an appearance.
While it is unknown how the jumpsuit would be found, it could mean the Lone Wanderer was supposed to appear. It might seem like a stretch, but playable characters have made appearances in other games. While the latter game is considered non-canon, it could be possible for Bethesda to confirm what the Lone Wanderer looks like. The epilogue takes place in , 20 years after the events of Fallout 3. It confirms a few of the things the Lone Wanderer has done, such as saving Megaton.
Moira says at the end of the epilogue that the Lone Wanderer changed the Capital Wasteland. Moira also says she is working on a biography about the Lone Wanderer. Fallout OCtober : Best companions for Gloria. I'm just. The Lone Wanderer as a whole is just so sad. They weren't even passed their teens when they were shoved out into a completely different environment with nothing except confusion and a crappy 10mm.
And that's after finding out their little utopia wasn't so great and seeing their close friend aka adopted brother Jonas' corpse and having to leave their only friend. Then they're dragged into a hundred different directions to help this horrid wasteland when all they want is to find their father again.
They go through hell and back and then they find a tiny glimmer of hope when they do find him again. They're back together and completing something that will be good for everyone. Something that their mother wanted. And then even that is cruelly ripped away what would hardly be a few weeks if even in game when the Enclave come and kill their father.
And right after that, they get a signal from their old home. They can go back!!! Then are promptly kicked out by the girl that they once called their only friend.
Back to the wastes. Even after blowing up a military base and once again eluding death, they still have a final meeting with it at the purifier. But at that point God refuses to let them die because apparently watching him suffer is amusing. So they once again help out before fading into obscurity. While all this happens, the radio station won't stop drawing attention to them and mercs are always targeting them for one reason or another. And they have to go through a vault that makes them relive their trauma thanks to hallucinogenics.
And then MORE hallucinations against their will that is just one giant depressive episode!!! And at the end of it. After sacrificing time and pain and money. How many people can they truly call friend? How many people would help them out the same way they did?
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Administration policy Article layout Canon guidelines Content policy Discussions forum Reference formatting User conduct. Citation project Speculation removal Suggested merge and splits Template headquarters Template overview. Explore Wikis Community Central. Register Don't have an account? Lone Wanderer. View source. History Talk The Lone Wanderer walking through the Capital Wasteland. The Lone Wanderer preset in the Fallout 3 trailer.
The Lone Wanderer action figure on the Bethesda Store. Lone Wanderer on the ruins of Megaton , concept art by Joe Sanabria. To that end, I am going to circumvent our standard recruitment procedures and declare you a Knight of the Brotherhood of Steel. Before you do anything else, please speak with Scribe Rothchild. I'm sure he'll be pleased to see you again. He can brief you on the details of the last few weeks, as well as where our efforts are focused now. I understand that you've been through quite an ordeal, but the sooner you can talk to him, the sooner we can put an end to all this.
Four strike outs in a row!
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